@startuml
sprite $view_list [48x48/16] {
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000000000000000000000000000000000000000000000000
00000000FFFFFFFF00FFFFFFFFFFFFFFFFFFFFFFFF000000
00000000FFFFFFFF00FFFFFFFFFFFFFFFFFFFFFFFF000000
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00000000FFFFFFFF00FFFFFFFFFFFFFFFFFFFFFFFF000000
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00000000FFFFFFFF00FFFFFFFFFFFFFFFFFFFFFFFF000000
00000000FFFFFFFF00FFFFFFFFFFFFFFFFFFFFFFFF000000
000000000000000000000000000000000000000000000000
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00000000FFFFFFFF00FFFFFFFFFFFFFFFFFFFFFFFF000000
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00000000FFFFFFFF00FFFFFFFFFFFFFFFFFFFFFFFF000000
00000000FFFFFFFF00FFFFFFFFFFFFFFFFFFFFFFFF000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000000FFFFFFFF00FFFFFFFFFFFFFFFFFFFFFFFF000000
00000000FFFFFFFF00FFFFFFFFFFFFFFFFFFFFFFFF000000
00000000FFFFFFFF00FFFFFFFFFFFFFFFFFFFFFFFF000000
00000000FFFFFFFF00FFFFFFFFFFFFFFFFFFFFFFFF000000
00000000FFFFFFFF00FFFFFFFFFFFFFFFFFFFFFFFF000000
00000000FFFFFFFF00FFFFFFFFFFFFFFFFFFFFFFFF000000
00000000FFFFFFFF00FFFFFFFFFFFFFFFFFFFFFFFF000000
00000000FFFFFFFF00FFFFFFFFFFFFFFFFFFFFFFFF000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_VIEW_LIST(_alias) ENTITY(rectangle,black,view_list,_alias,MATERIAL VIEW_LIST)
!define MATERIAL_VIEW_LIST(_alias, _label) ENTITY(rectangle,black,view_list,_label, _alias,MATERIAL VIEW_LIST)
!define MATERIAL_VIEW_LIST(_alias, _label, _shape) ENTITY(_shape,black,view_list,_label, _alias,MATERIAL VIEW_LIST)
!define MATERIAL_VIEW_LIST(_alias, _label, _shape, _color) ENTITY(_shape,_color,view_list,_label, _alias,MATERIAL VIEW_LIST)
skinparam folderBackgroundColor<<MATERIAL VIEW_LIST>> White
@enduml